Download free images from Pexels.
Files option: Images can be uploaded here once the project is saved.
Code :
Make a variable.
Now, make function preload for uploading the images.
Use the variable made in the first step to store the
uploaded image.
Inside the loadImage function within the quotation marks give the name of the image selected e.g: "colours.png".
Image formats which are allowed are png and jpg or jpeg.
In the draw(), use the texture function and inside it give the variable storing the loaded image.